![]() Overall I believe the game is amazing, but not amazing enough to exactly give it five star, but it is a challenging game for the people would love a good challenge. And I don’t play Call of Duty, but this year was the first Modern Warfare, which was also a big deal I guess. ![]() The Mass Effect series began with an excellent first entry. Super Mario Galaxy, another mindbender, is my favourite Mario game. Valve released The Orange Box for Half-Life 2, which included Portal – an incredible, mind-bending puzzle-cum-platformer with a delightfully dark sense of humour. Halo 3, meanwhile, was an old-fashioned run-and-gun FPS, but with the tactical, emergent, open-world Halo formula, done to perfection it’s still the best in the series. You also had BioShock, tweaking the System Shock formula more into a familiar FPS template, and arguably making skill trees and abilities commonplace for every game going forward. One of my favourite Xbox games, Crackdown, was released, and its freeform superhero-tinged gameplay utterly ruined the entire GTA franchise for me because I couldn’t throw Smart cars at people. So in a lot of ways, the nineties were innovative and exciting, and I played a lot of games, and that’s reflected here.Ģ007: another year that I see getting bandied about as the medium’s Best Ever, and with good cause. Yes, obviously, the latter two are better-looking and more technically impressive games, but there’s not been the sea change in graphics or mechanics that there was between, say, 1987’s Double Dragon and 1997’s GoldenEye 007 or Tomb Raider II. Now, if you look at, say, Mass Effect 3 from 2012, it doesn’t really look that much different from Elden Ring or God of War, two games that released a decade later. ![]() Whereas nowadays everything seems built on evolution rather than revolution, the nineties blew the doors off the industry and what games were capable of. ![]() I don’t think this is just nostalgia it’s partly a result of us constantly going back to the well of material that was already successful, and also the fact that as a teenager I just played more games and sampled more stuff. Unsurprisingly the nineties features a lot here, with incredible games and the births of some truly amazing franchises. Either way, here is a list of things above! Hopefully this is the type of answer you were looking for! I don't really name out a lot of online artists because i.don't follow anyone online firsthand! There are many lovely skilled people out there but i just don't have the brainpower to sit and remember and follow people but i fear that that's the sort of thing you wanted. i don't consciously reference other artists because i like to problem solve on my own but this has also probably stunted me a bit to be frank! i'm a big fan of weird sticky gloomy atmospheres as well as scifi and i think this kind of shows in my art.Īs for reference: i just google photos when i need it. it's already been implied by my mention of grim fandango but tim schafer's games are very artistically cool to me, as well as the oddworld franchise, doom, system shock, super metroid, etc. If any of my friends see this and want to plug yourselves in the replies do it and if you're a jokester and put yourself and i don't know you i will make fun of your rudeness and kick you outĪnd finally there are a lot of crusty old games that inspire me a lot. I am also very inspired by my own peers! I'm very lucky to have a wide variety of art friends whose styles are on a huge spectrum that i get to see insight into. look at his grim fandango work!), and many more that i am forgetting. i hate him too.) has worked on, Moebius, peter chan (does concept art for games and shit. Other more specific individual names of influence upon me are : Steve purcell, stuff that doug tennapel (I know. Friends such as gumby, sifl & olly, jim henson stuff, and many more! I'm also a huge adult swim fan, sometimes. I also like a lot of stop motion or puppetry or other more tangible stuff and it does deeply impact my art. as well as the few odd ones of CN with I think the most apparent and obvious influence on me being courage the cowardly dog lol. I grew up with all of the gnarly nickelodeon cartoons like Ren and Stimpy, Rocko's Modern Life (Joe Murray has a lot of really cool work! I have his book!), etc. Hey thanks!! I have tons of inspirations with a lot of them being ye olde cartoonists of the 90s and early 2000s.
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